>シス RPG
What are Sis RPGs?
A series of roleplaying games
Over the span of a few decades - the town of Kawagoe has been saved and destoryed dozens of times with both Japan and Earth as collateral damage, coming out on top of it all with barely a scartch on it. Going through catastrophic events everyday of the week like the world of Marvel and DC. Watch as Kawagoe and the world at large sweep all of these world-ending events under the rug.
In recent times unrelated to Kawagoe, some undisclosed town has suffered the wrath of ten suns or ten megasuns. Someone probably calculated it, it's easy for anyone who has gone through Homeroom Science Class.
Millions of lives have suffered under the cruel rule of Dark Lords, evil corporations, mass-murdering civilians, potato-loving terrorists, infestating roaches, social-media influencers, nukes, and... the power of democracy. Time and time again, unlikely heroes have risen up to stop these daily occurrences from destroying Kawagoe and both Japan and the entire world.
All walks of life rise from the ashes, called to become the heroes and saviors to save the day. Let it be the simple shoes of a United States Marine, the eager school student, a lazy NEET, an ordinary housecat, Dark Lords and Dark Gods, and... Thomas Jefferson's bust.
Witness their rise into legends, let their stories breath life and intrigue, become one with them. Experience the horrors they commit, the constant betrayal of trust amongst themselves, and nonsensical reveals.
General tidbits and whatnots
Who in the world made these?
The Mad Genius of Kawagoe or more known as Kuniko Takahashi is a Japanese woman from the Saitama Prefecture in Japan, she is both the creator and writer of the series. Having created over fifty short story videos with multiple versions of RPG Game Maker over the years its existence. Of course there are some stories she's written that are way too ho-.. bad to be translated due to her unique perspective.
ZAKO2012 is her older brother and is the uploader of the series in Japan. Having the series uploaded since January of 2009, developed from the late 2000s and continuing strong into the 2020s.
Most entries typically and/or generally has the "imouto" to it or rather "My younger sister made a painful [X or game genre]"
Who are the translators?
Since its conception, there has been one main translator of the series up to date. VGPerson has been translating the series since then, translating the entries that most audiences wouldn't have a problem with on her free time.
She is a well-known Japanese translator who has done official video game translations and Vocaloid songs. If you're interested of her works, you can click on her name and it'll take you to her website.
While I do not know if this is accurate, there is one other translator. Their name is syockit and nothing much is known about them other than the translated Sis RPG called "An Ecchi Summer Break".
Contributors?
As far as I know, there has only been one person that isn't VGPerson or myself that contributes to the series. The series has cultivated a small cult following in recent years before the existence of this website. Inspiring many people to style themselves in the writing style and bombastic feel.
ChairGTables is one such person and has created a parody akin to the writing and narrative styles of the Mad Genius of Kawagoe. Writing and creating Imouto RPG - Touch Me Senpai!!, a parody that takes many narrative beats from its inspiration.
They are a streamer and a game developer. If you would like to know more about them or are interested in their works, click on their name and check out their Itch.io or... LAME Dimension.
And then you have Rejnka, the person who created the TVTropes page for the series. I recently found out about the page itself while checking to see if this website was appearing properly online. They made me feel very happy, like our work is getting stuff done and that's the best thing anyone could ever ask for!
Special mention goes to Ezekiel Eastbrook, a writer and AI Prompt Engineer. The backgrounds used for the introduction bits of this remake are from their generative works.
Ezekiel Eastbrook has retired from the scene since Early 2024 due to some complications, so most of their stuff and their online footprint has evaporated into the sky.
A blended mix of visual novel style telling and the mind of the Mad Genius of Kawagoe
A blend of Kuniko Takahashi's unique creativity and the style of Japan's finest narrative visual novel tellings mixed and refined over the years, compressed into a file with just a click away. With a single click, more than a million people have been enlightened and introduced into the wonderfully crafted worlds almost entirely centered on Kawagoe and their heroes.
Open up your shelf and clear out your book collection, make space for the mind of the Mad Genius of Kawagoe. Those block-busting books in New York pale in comparison to Kuniko Takahashi's unique takes on the classical tales of adventure, romance, and comedy on an epic scale.
Bear witness and behold the countless stories entrenched with talking horses, wiki-cheating Dark Lords, assassin cats, and love struck Cloudmasters. The world of Kuniko Takahashi's mind is filled with so much more and it is just at the palm of your hand and on your computer screen, just a click away!
Commonly used elements in Sis RPG
RPG Game Maker and others
RPG Maker or RPG Tsukūru is a series of programs focused on developing and creating roleplaying games or RPG for short. Originally created and developed by ASCII, and succeeded by Enterbrain with Kadokawa Future Publishing as their publisher.
It comes with pre-packaged tools and the means of creating your own RPG like the big names or a cinematic movie just the Mad Genius of Kawagoe. The latter's usage outside of creating wacky narratives, she employs the traditional turn-based mechanics found in many RPGs, and bullet hell gameplay native to Touhou Project.
For specifics, Kuniko Takahashi uses RPG Maker 2000, RPG Maker VX, and RPG Maker MV for much of the series. Over the course of the series, she transitions from different iterations of the program, showing both her skill and mastery - and general insanity.
Just in case, a certain someone has gathered up a list online, I have done my best to sort out the list from the years the programs were released and which series and/or subseries it is from. Look at all of that stuff right there!
- RPG Game Maker Series
- RPG Maker 2000 (Used in nine works)
- RPG Maker PS1 (Used in the first and second works)
- RPG Maker 3 [PS2] (Used in one 3D RPG work)
- RPG Maker VX (Used in thirty-two works)
- RPG Maker MV (Used in one work)
- Tkool Series
- Sound Novel Tkool 2 (Used in one sound novel work)
- Renai Simulation Tkool (Used in two sound novel works)
- Renai Simulation Tkool 2 (Used in one sound novel works)
- Action Game Tkool (Used in three action works with stickmen)
- Others
- Visual C++ 6.0 and DirectX 7.0 (Used in one SHUMP)
- Stable Diffusion (Used in one work)
Deceptive titles and imagery
The series has gained an infamous reputation for a multitude of reasons, one of which is the deceptive usage of erotic titles and imagery on the opening title menu. Kuniko Takahashi's usage of them is both an effective mask of what is really inside and a means to throw off any unsuspecting first-time viewers.
Leaving many first-time viewers a mixture of impressions causing some of them in utter confusion or intrigue within the first minute of viewing. Some may regret it while others will embrace it wholeheartedly, charming and enthralling those that stay.
"Don't judge a book by its cover" is an apt way of describing both the deception and the Mad Genius of Kawagoe's storytelling as a whole.
Bombastically insane storytelling
Once you get past the deceptive titles and imagery, it's down the rabbit hole and into the mind of the Mad Genius of Kawagoe from here. Her storytelling is the definition of insanity, employing whacky premises and plotlines that seem to come out of a fever dream or worse. Like a caveman using deep freeze to time-travel for a cure to his injures, a group of people playing baseball like Mario Superstar Baseball in a city where baseball is banned, or a tragic romance story between computer parts.
Dialogue is often reused in multiple stories and even within the same one. Many of which are stock phrases used as plot points and foreshadowing.
If I were to describe how the storytelling is, it is comparable to what is seen in an anime and manga.
An entrancing read that ensnares and embraces all
Over the years of its existence, the mind of the Mad Genius of Kawagoe and the world it has created has captured the minds and the hearts of many unsuspecting viewers. One of the many positives of Kuniko Takahashi is that she is able to both create and craft unique stories and settings in every release. Turning a simple premise of saving a brainwashed dog from an evil corporation into a host of black comedy and hilarity. Mixing various genres of fantasy, horror, science fiction, action, romance, and many more and blending them into a beautiful mess that no one can turn their eyes away from.
Enjoy the wacky and insane mind of a Japanese woman as she throws incredibly lame puns and enchanting plot twists at every conceivable turn. Creating as many cliches as much possible and shredding them in a blink of an eye with classical music.
When the dust settles and as the screen cuts to black, many viewers find themselves falling in love with the characters and stories presented before their eyes.
Uncommonly used elements in Sis RPG
Touhou-inspired gameplay
Aside from the turn-based mechanics and RPG elements found in almost all of Kuniko Takahashi's stories. In the most climatic and high-octane scenes of almost every Sis RPG, there is always a section where the screen becomes littered with bullets. Turning itself from a traditional visual novel into a bombastic action sequence.
That is called Bullet Hell, a genre that has popularized top-down and side-to-side shooters with Touhou Project as one of the main leads. In most Bullet Hells, you control a character and navigate through an ever increasing barrage of bullets while your character whittles down the enemy's health with their own bullets.
In Sis RPG, it's often used as a narrative high point and regularly used for the final battle or to throw off readers. Most of these sequences have incredibly silly reasons for happening in the first place.
Unique assets
Over the course of the series, Kuniko Takahashi has gone to reusing assets, characters, dialogue, and even plot twists. The one thing that separates her works with every release is the usage of unique assets.
Every once in a while, one of her videos and especially those released in the early 2010s where she started mixing both 3D and video assets together. Bringing in a mixture of uncanny valley and a unique sense of tension whenever they appear.
You've got flying TVs, spaceships, and Thomas Jefferson's bust thrown into the mix of preset assets of RPG Maker. Making the later parts of the series an unforgettable experience.
Logic in general
One of the most well-known things about Mad Genius of Kawagoe's work is how utterly unrepentingly insane her stories devolve into. Throwing out logic right out the window with wacky premises and storylines as if it was second nature. If anything, there's barely anything logical about Sis RPG in general.
You never see a talking cat becoming an assassin, Thomas Jefferson's bust fighting an AWOL President, nor social media influencers attempting to be liked through their atrocities. Nor the fact that the setting being introduced at the start of every entry is a standard fantasy world, but to only get thrown out into a modern day Japan.
I swear to god, I'm not smoking anything. It's the truth, you've gotta believe me!
About the project, the creator behind it, and whatnots
Who am I?
My name is Victor Ho, I am a hobbyist web developer/designer who previously cleaned tables, currently working as a Vehicle Photographer for a corporate auction house. Graduated at Richland College during the fall of 2017, and a 2014 graduate of Lloyd V. Berkner High School before it was rebranded as LV Berkner High School STEM Academy in and around 2018. With a two year degree in Applied Science in Multimedia Web Design, two certificates in Visual Design, and a single certificate in Web Design under my belt.
My hobbies are web development/design, read and writing, roleplaying, watching and reading anything about giant robots, collecting and sorting cards, drawing, and graphic design. My favorite genres for stories are of course giant robots without question while my favorite genres for music are of Japanese origin.
Suppose you can call me a certified Otaku.
If anyone is actually curious about me as a person or interested in my background for whatever reason, I'll provide bits of myself here. Outside of my educational history, I was a Special Education Student from fourth grade up until my graduation from highschool while achieving a spot as one of the top 100 students for a time. While I usually never mention it due to some terrible memories behind it, I was a kung fu student of a Chin Woo Federation school of nearly twenty years with a blue belt and blue jacket, stopping at the level of Intermediate or Blue Belt, Blue Jacket.
Spent much of my time as a volunteer as both a performer and Web and Graphics Designer for the school in question, twelve years as a seasonal lion dancer performer and eightish years volunteering as a Web and Graphics Designer respectively speaking.
My favored weapon types that I learned in the school are swords and poles, and outside of the school are tonfas.
If you need to contact me for any reason, you can email me at falelin.ho0@mgmail.com or at cansalty@gmail.com.
The Original Sis RPG Project
The original Sis RPG fansite project was originally started in July 8th of 2017 and finished on October 21th of 2017. It was made with HTML5, CSS3, and with both Bootstrap 4 and Jquery as frameworks.
Like most projects I do, the goals and objectives were to create a professional website with modernized standards and web technologies that were common at the time, to understand the capabilities of Bootstrap, improving front-end development, and to create a website center on spreading knowledge of Mad Genius of Kawagoe's work to both local and worldwide.
Did I face any trouble after release?
I'd be lying if I said no. Given that this series is comedy in the most fundamental way right down to the core, of course there'd be some huge misunderstandings. The deceptive nature regarding both the initial title and graphics have had people give me some concerned looks and death stares at times. Many people have questioned the validity of both the series and my general sanity multiple times throughout the original's release and whenever I talk about it both online and in real life.
My friends relentlessly made jokes at my expense during the time I was attempting to do the 2019 remake and after several other things. Some people completely saw me as some sort of weird guy who has some sort of thing going on. I sure do miss those days though, it was actually quite fun explaining what the series is and talking to people about it all.
Despite all the harm it actually has done in the past, I still love the series deep down in my heart nonetheless. It made me see the beauty of both web design and web development, and it made me both compelled and motivated to deepen both my understanding and develop my skills further. That is until stuff happened but you know, I'm still wanting to do it.
People might look at me weird for dedicating my life and craft to what is essentially a Meme. But my heart as a dedicated fanboy trumps all - and it is a stance I will stand by my entire life.
Two years later, I would attempt to conduct my first remake project on the fan site. It was supposed to be a graphical overhaul with an updated Bootstrap 4 to boot, adding hand-made graphics from me, and reusing a lot of written context via copy-and-paste. Due to reusing content and a minor change in style, it was done relatively fast.
But then one day, a cup of coffee was poured on top of the Macbook it was worked and stored on. In mere minutes, the keyboards started to malfunction, then the computer itself just sort of died. I was without a properly functioning computer for about a month, and then stuff happened in my personal life over the next few years forced me to shelf the remake forever.
With a good look at the original fan site, going through a lot of personal turmoil that was thrusted upon my shoulders without warning, and having no potential career prospects for the last few years. The mere idea of leaving the fansite as it is was off the tables, for I wanted it to be something more than just a simple fansite. Throwing out any planning or documentation writing out the window, I decided that I wanted to make it better and rewrite everything about the fansite.
Created as both an apology and a celebration to both the translator and those involved with Kuniko Takahashi indirectly and/or directly, and an apology towards myself for letting my personal issues hinder the development of my skills and personal growth as a person. Though this project isn't about me as a person but to see how far I've come since those days as a front-end developer.
This remake utilizes the recent release of Bootstrap 5 bundled with HTML5, CSS3, and bits of Javascript. This is more or less a complete overhaul and remake on both the writing and graphical fronts, with custom-made graphical backgrounds and thought-out and researched writing. The goal is to see how far I've come and to give Kuniko Takahashi's work a proper fansite that both I and everyone else can be proud of.
My thoughts on the completion, the design, and changes
As of June 25th of 2024, the writing portion of the remake has been completed and I mean the portions that exclusively include the entries in their entirety. That means everything from the entry page, the homepage, the about page, the glossary page, the new page, and all of the entries that were translated by VGPerson and others, and my co-collaborator ChairGTables's parody. I think I started the design aspects of the remake around September and/or October, taking at least a month designing the website with the goal of emulating the source material to a T, and then another month adding in features that would help make the experience as sensible as possible.
Many of the issues I've had with the original were the first things in order to be patched up.
Such as the deceptive nature of the series and making sure any potential reader/viewer would be eased in and informed of the nature of the series. A special introduction on the homepage of the remake and on every entry to give the readers/viewers an understanding of what is kind of going on despite the deceptive nature, to basically inform and downplay its nature to garner some sort of interest.
And the total disregard that the tone of the original was one of the most critically problematic things I was told. Instead of doing what the remake did such as keeping things self-contained and moderated unless otherwise, the original in my eyes was a complete whiplash in what it was trying to be and show. Many many people were turned away from it because the deceptive nature was quite glaring and right in your face.
The first thing you see in the homepage of the original were the deceptive title screens of some entries and when I looked at it back in 2023, even I had an issue and kind of cringed. Like I mentioned, a lot of people thought of me as weird whenever I showed the original fansite to them - hence why I made it my mission to correct the glaring aspects.
The glossary of the original was lacking and thus it got a sorely needed expansion. I wanted to give the proper respects to Kuniko Takahashi that the original fansite could never ever do and it was a very hard journey to say the least. Instead of the screenshots of the title screens, text headers styled and akin to each of their respect entries was made with any potential sound effects from that entry. With the help of ChairGTables we got said sound effects, Samurai Vs Ninja, video links to most tracks used, video links related to fan-related things, the Japanese Wiki, and other sound effects... and cat.
The reception towards the remake has been wildly different and hugely successful which puts my heart at ease.
My thoughts on the writing overhaul
And I did a huge overhaul on the writing aspects of the remake, making sure to be comedic and/or informative and engaging as much as possible. Every entry has a special introduction and "Personal Thoughts" bit where I talk about the narrative, characters, and my overall feelings and if it should be watched or not. I also went out of my way to spend time looking through the tropes and analyzing them to the best of my ability in case some ever wanted to make a TVTropes page for the series.
Although, I'm sure I've missed a few Tropes. I just never expected to basically write almost three to five thousand words on my thoughts on most of the entries. When I originally started writing these entries, the entries that were first translated by VGPerson were tackled in the order the YouTube Playlist she made on the rerelease of the original translations. The first four entries were the easiest to write due to a few key factors that were not apparent in the later ones, and I was able to knock out four entries per week for like two to three weeks.
Gonna list them right down here.
- Simple storylines, simple characters
- Smaller cast
- Less usage of tropes
- Shorter run time of five to ten minutes
- Four hours of total writing time per entry
The later entries gave me a good number of trouble and I'm speaking as the one who wrote the individual entries and not speaking as a writer, and I do enjoy writing said entries. If any of you read any of the later entries on my personal thoughts, you'll see it has gotten complicated and incredibly long. What started from a steady pace turned into huge slog of writing, I started at 1000 Words or more for the early entries but as things got complicated fast, I ended up batting 2000 to 3000 Words for the medium lengthened entries and 3000 to 5000 words for the longer ones. The total word count of all the entries regardless of spelling and grammatical errors would be around and/or above 90,000 words which is quite insane for a fansite to do even if it is dedicated.
I will list down what I encountered while writing these entries. And if anyone was asking which entry was the hardest to tackle or at least which one - it'd be almost every entry in the Late Era. (Reference the "Want To Write Your Own" page for that terminology.)
- Well-written storylines, complicated and complex characters
- Moderately sized cast
- Everything and everyone are filled with tropes
- Deconstruction of tropes
- Fifteen to twenty minutes long
- Eight to twelve hours writing per entry
My biggest problem is that I severely underestimated the scope of doing a complete writing overhaul, and the writing power and quality of Kuniko Takahashi. I just never thought that a supposedly popular Japanese Meme would have stellar writing and well-written characters to boot, and you're not supposed to be using your brain for it.
The more I wrote, the deeper the writing quality and storytelling got - the more I got invested in delivering. I personally think the quality is fine even if it is a little bit inconsistent at certain points. Can't get mad at me, just imagine writing non-stop and trying to be consistent throughout.
Of course, I did take proper breaks and gave myself enough time to chill out and relax. I'm only one human being who thinks dedicating bits of his life to a Meme is perfectly fine.
Not long after finishing up the writing portion, I suffered my first case of Writer's Block on this series after starting the "Want To Write Your Own?". Despite having the advantage of knowing the series to the best of my knowledge and having a general idea what I wanted with the page, I ultimately faltered at starting the page itself. Most of the problems are all about determining what and how to deliver nearly two decades worth of videos into digestible information that can easily be understood and used. Separating them into several different sections, categories, and segments that can be picked up and returned to at anytime.
The hardest part was making sure there was a clear line and definition of Narrative Writing, Character Writing, and a list of Tropes. With two decades worth of stories and characters made, the means of defining them was as hard as writing a script for voice acting without any proper experience and reference. I had to develop terminology that would be understood and translated like a block of Legos.
Establishing Eras wasn't as easy as pie, but with dozens of videos made as well as the quality of them. Separating them into the Early, Middle, and Late Eras helped establishing how the narratives and characters were written.
The Tropes were a completely different issue because I took a whole month and hypersped the processing of what Tropes I used in every My Personal Thoughts of all the entries. TVTropes is extremely complicated of how a Trope is defined and used in its application. It is to the point that even I'm not sure if my usage was correct, but it's completely normal since every Trope on TVTropes has their own phases of what it is.
A good example would be the Stock Light-Novel Hero Trope. Its basic definition structure was super simple before the early 2020s when the protagonists of Light Novels were indistinguishable from each other, Kirito from Sword Art Online comes to mind. As more anime adaptations came out with different protagonists to boot, the Trope evolved from explaining the base template to defining the different takes and interpretations of a Stock Light-Novel Hero. Instead of the Trope being exclusively male-centric and Japanese-centric, it has evolved to include female protagonists, the different settings and plots, and even the origin of the source material.
Solo Leveling and The Beginning After The End, their main characters each exhibit different takes of the Stock Light-Novel Hero but the both of them are written from authors in different countries. One of them is from a Web Novel while the other is from a Novel but the both of them have received a Webtoons or Manhwa adaptation.
The only reason why the two mentioned stories are on TVTropes is because the Webtoons or Manhwa adaptation, were seen first. Not many people care to read the source material since many of them would prefer not reading pages full of words.
It's like how many Wiki articles of many popular characters use the anime and/or Webtoons adaptation instead of the source material. Not everybody wants a black and white visual of their favorite character, a colorized version depicts them better no matter who drew them in the adaptations.
My final thoughts on all of this?
This entire remake project had some ups and downs just like my love-hate relationship with The Warrior Returns. Regardless of how it turned out in the end, what matters to me is that a goal was set and we all worked on it as a team. No matter how big or small the contributions that everyone made, all of us made a difference that aided in the completion of the remake or otherwise. Even if a bulk of the remake was made by my hands, I'm not going to say I did everything.
Coding and developing this remake was one thing and writing all the entries in an eight month timespan with errors is another. Finding all the information, the music and sound effects, finding the Japanese Wiki and creating the TVTropes Page is just as and/or even more important than what I did because the remake's quality wouldn't exist without any of these. All I did was simply write stuff, but everyone else who was involved deserves the credit.
You all know who you are with all the credits spread across the remake like peanut butter and jelly. Can't have a peanut butter and jelly sandwich without all of you eating with me and stuff. It's not my sandwich, it's our sandwich.
Anyhow, I'll continue updating the remake whenever new information is found, whenever a new entry is released, when a parody is made, and whatever mess is found.
Can't forget that Bulgaria deserves some credit too... like for the original fansite anyways. Hosting I mean.
Dedicated in the loving memory of...
Benz
Adopted in November 12 of 2011 - Passed away in May 23 of 2024
Benz passed away early afternoon from a heart condition, having died from natural causes in one of his favorite spots in front of the backyard, facing away from the windows doing what he loved the most. Having passed during the final stages of this remake, specifically the writing portions. He passed away during the writing process of Big-Bust Brawl.
The rest of the series sans the parody will be written in his memory, as I do not want to disrespect someone who has been helping me the entire way through the production of the remake. Only three entries that were translated remained at the time of his passing.
He was also given and entrusted to the family at home by our older sister where I was generally his primary caretaker of sorts.
He was nothing but a good boy who always loved the company of others, enjoyed being spoiled rotten, and was physically active early in his life. He was then entrusted to me by my older sister and left in my care. Later in his life under me, he lived his life doing his daily routine in the backyard - running around the yard for hours on end, patrolling the yard, barking and howling, playing with his chew toys, standing and laying in his favorite spots during certain times of the day, and the accidental escapes where I had to chase him around the neighborhood.
Of course, over the years when he did those escapes, I ended up bringing him back in my arms worryingly like a father or uncle. But as he gradually grew older and nearing the end of his life, he almost always returns home by simply hearing my voice and his name being called where I only carried him inside 50% of the time.
During the last several months of his life up until his passing, he had a heart condition where he was "bedridden" where he couldn't be physically active or stimulated as his big heart would hurt him, it started to show in 2022. The vet said it was a miracle his heart was in such fine condition and the medication he was given prolonged his life by several months starting from October. From the time after the vet up until his passing, his quality of life increased and he managed to be given permission to hang inside of home at the blessings of my parents.
He always gunned for the kitchen, begging for a treat here and there but I always tried my best having him hang in my room every few times a week. And my check ups on him becoming more frequent.
He was a very special boy to me, having been there with me during the hardest times of my 20s, and having passed away in my late 20s as I was getting my life back together. He was like a son, or maybe even a brother to me. It's hard knowing how much love and value you put into them after their passing. It's a lot to process all of that especially when your life is starting to turn for the better.
I would've spent the first part of my paycheck getting him back to the vet, and would've given him more time once I got accustomed to my new work schedule. but I know he generally enjoyed the last several months of his life.
You will be missed Benz from everyone who knew you, and I hope that you were thinking about us in your last moments of life. I'm happy you at least passed away near family, I just... wanted to be there for you but I'm not sure if I can take it.